How to Repaint Textures in FS2004/FSX (Best Software)
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1. DXTBmp
DXTBmp provides FS (Flight Simulator) fans with 8/16/24/32 bit and DXT Extended manipulation for multiple versions of this game, starting from the 2000 one and above, as well as Combat Flight Simulator 2 and 3.As the 2000 edition of the game introduces various new texture formats, alongside transparency variations, DXTBmp enables you to load Extended Bitmap, DDS textures or Targa with Alpha files as well as any other compatible and convertible file type. Additionally, the supported save formats bring the ACE DXT1 texture to the table.
2. Imagetool
Imagetool is a utility developed by Microsoft, and is included with the FS2004 Gmax gamepack. Information about how to locate this gamepack is avaliable here. This gamepack is designed for developers using gmax to create addons for FS2004, and enabled the export of 3D models in compatible formats. However, once the gamepack is installed our interest will only be in Imagetool, which can be found at the following directory:
C:\Program Files\gmax\gamepacks\fs2004\tools
Loading up Imagetool reveals it's very sparse interface. Textures for FS2004 are simply loaded into the application, which will then display the file. Looking to the right hand side, the information reported will tell you the filename, filesize, image dimensions, the compression system (more on this later) and whether there is an alpha layer. The last two items are related to whether the texture has mip maps and how they are being displayed.
hope these tools helps you lot.
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